Game title
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Conflict Desert Storm
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Platform tested:
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PS2
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Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
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This fits under the tactical shooter category of gaming as it
involves the player controlling a 4-man team during the Iraq war. The tactics
come into play as you realise that your four men are specialised in different
skills. Sniper, Rifleman, Heavy Weapons specialist and Combat Engineer. This
game is very similar to the Tom Clancy series with the controls and how you
have to be careful with what you do and how stealthy you are on some parts of
the game.
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Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your
interaction with them?
How does the story connect with the target audience?
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This story has a
continuous plot throughout the game as it is set in the 1990s. The plot
begins where your fellow team mate Paul Foley has been captured by enemy
forces and it is your responsibility playing as John Bradley to make sure
that you capture Foley and blow-up a bridge while doing so. This mission you only get to play as Bradley.
Other missions include rescuing a civilian called Emir of Kuwait, and taking
part in the battle of Khafji. You also have to guard a scientist who helps
you disarm a nuclear ICBM. The plot ends with Emir thanking you for helping
to liberate Kuwait and also repelling Iraqi invaders. Throughout the story
your characters go up ranks and effects how you play depending on who you
would like to become the team Leader.
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Production process
How was this game produced?
What elements of production are developed specifically to enhance the
gameplay?
How are elements such as game physics and mechanics managed to
enhance gameplay?
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Pivotal Games
developed this game. To start this game off they had to do a little research
into specific things about this war including the battle of Khafji which was
a real battle which the writers and developers of this game had to research
into, hence having to create verisimilitude to avoid offending anybody that
was effected by this battle. They then had to come up with an inner game narrative
to make the person playing the game feel more invested in the characters. The
game physics and mechanics in this are very basic, but realistic enough to be
played without any concern. Such as shooting a gasoline tank will make it
blow up which is a very generic convention of a game like this.
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Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
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The way you play
the game slowly develops depending on the game you play this game. If you use
Bradley the most and kill more people with him, he will become more elite and
then become more prestigious. But as the game goes on you realise and come to
appreciate all the traits and special skills that each character possesses,
these skills are conventional to the game as each skill that they possess is
very stereotypical of an army style game due to the fact that the traits
include artillery, sniping, explosive expert and heavy weapons specialist.
All stereotypical of this kind of game. I feel the character development is
almost weak due to the fact that after a few levels you already establish who
is who and the only thing that evolves after that is the narrative.
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Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
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The challenges
in this game vary between going in to slaughter a large group of enemies or
stealthy missions where you have to blow up scud rockets in a stealthy way. I
would say the later of the two is the most toughest to achieve as if an enemy
catches you and you let them escape they
will sound the alarm and then you will have to deal with a lot of troops
after you in this game. The levels do get tougher as the game goes along. The
gameplay is vital to the narrative as it sets the precedent for the entire
challenge and narrative for the game. The gameplay gives you more control as
you go along in the game, you learn how to launch air strikes, drive vehicles
and just gradually evolves until you are fully equipped to do more dangerous
missions.
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Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target
audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?
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I would say that
the target audience for this game are people between the ages of 15 and 30
due to the wide age range that enjoy video games, the prime gender being male
due to the fact that war and more violent games are aimed towards men more
than other games. I would say that the age rating goes is 15 due to the fact
that it is fairly violent and hence being the age rating on the case. I would
also say that this game would frustrate a younger audience due to the fact that
the controls can become fairly complex due to the fact that every button has
a different ability and its easy to ruin a mission and can become frustrating
for an older audience never mind a younger player.
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Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?
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